![]() ![]() SF: The interface allows you to create all those game mechanics, we've extracted the platform you're publishing to. Lots more users are using us for speed-to-market and cross-platform. The sheer effort required to code can be reduced as well. They're seeing us as a way to speed up their development cycles, so they can publish to Android and iOS and HTML5. Over the recent months as we've been supporting more platforms, we're starting to attract more traditional developers too. ![]() People that know their way around Adobe Creative Suite, they have a sense for design but not the coding skills. SF: We get a pretty wide spectrum of users, historically the biggest resonance has been with design-oriented folks. But utility apps are something we'll consider in the future.īI: What does a typical GameSalad user look like? A coder or a designer? We've already seen people use the platform for eBooks and visual comments, so we'll probably stick with the content and digital media space now. In terms of focus, if we can get games, we can do anything. SF: It's because games are the hardest things to do.
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